I’d love to work with you on June's Journey - and all of your games.
I’m an experienced illustrator, animator and motion graphics designer and I’m a long-time gamer. I’m really excited about the opportunity to join your team.
I’ve worked on broadcast television shows, feature films & documentaries and adverts. I’ve loved working on all of them, but what I miss is working on something interactive and player-based. Something that players seek out. Something they engage in. Something they return to, excited to do more, see what’s new and spend time with.
Like June's Journey.
Story-based puzzle games are a blast - going all the way back to Grim Fandango, Monkey Island and even Myst. They're amazing, engaging worlds that reward attention, entertain and tell great stories.
I'd love the opportunity to join you all and help make June's world even deeper, more immersive and fun.
I'm coming to games from broadcast design, where I've learned how to concept, design & animate all the way from the written brief to final delivery. I have experience both creating new brands and working within well-established brands with a defined visual language. I know how to work within production pipelines and how to ship work on-brief and on-brand.
Simply put, I love making stuff. I've been doing it for years and I'd love to come make games with you all.
I am currently based in Los Angeles, but I am going to be in Berlin later this month (May, 2018) - and I’m planning on moving permanently by the end of the year. As a full-time freelance artist, I am available for earlier relocation, if the opportunity is there. I’d love the chance to meet with you all, find out more about your studio and see if I’m a fit.
Thank you very much,
Here's some of my work:
All of this is elsewhere on the site & there's a lot more to see. Please feel free to look around.
GSN Network Rebrand
A rebranding campaign I worked on for the Game Show Network. Lots of fun vector-based art. A great color palette. Good attitude. They didn't end up picking this direction but it was a blast.
3d Prop Design
I can concept & design in 3d just as easily as in 2d, though I'm more of a hard surface & prop guy than a ZBrush sculpting character artist. I'm also a big proponent of using 3d roughs for 2d paint-overs.
The Young Adventurers' ABCs.
Even barbarian children need to learn how to read, right?
American Album Show Open
Click-through for two versions of the open I designed. The show never made it past the pilot, but it was fun to work on.
2d & 3d Layout
World-building, stage setting, camera framing - Sometimes there's a lot you need to get into one picture. I'm comfortable moving quickly between sketches and block-outs to land on the right frame - and then taking it into production.
I made these back when I thought stickers were going to be the next 'big thing.' They weren't. But it was fun working within the constraints of 6-9 frame loops and very small file sizes. I wouldn't have minded a few extra frames here & there.
Flower-delivering robots. Because not all robots want to destroy the world. I created a bunch of in-world art for this project - posters, adverts, newspaper clippings. It was a blast seeing how the aesthetic worked across a range of media.
Animation & UI Design
I was fortunate to work on the last fully CG Batman show. I designed and animated all the UI and screen graphics.
This is the version they picked. I still wonder what the other would have looked like.